
			HitEffects
			[
				{
					Type = ExplosiveResourceDrain
					ResourceType = battery
					TotalDrain = 18000
					Radius = 18
					Slices = 1
					Filter
					{
						Ships = true
						Shields = true
						Friendlies = true
					}

					MediaEffectsOnDrainFactor = .0005
					MediaEffectsOnDrain
					[
						&<particles/missile_emp_hit_sizzle.rules>
						&<particles/missile_emp_lightning.rules>
						&<particles/missile_emp_drain.rules>

						: /BASE_SOUNDS/AudioExterior
						{
							Sound = "../disruptor_bolt/discharge.wav"
							Volume = 1
							SpeedVariation = .2
						}
					]
				}
				{
					Type = Damage
					Damage = 300
					Filter
					{
						Friendlies = true
					}
				}
				{
					Type = ExplosiveDamage
					TotalDamage = 10000
					Radius = 3
					Filter
					{
						OperationalHealth = false
						StructuralHealth = true
						Friendlies = true
					}
				}
				{
					Type = Impulse;
					Impulse = 100;
				}
				{
					Type = ExplosiveResourceDrain
					ResourceType = fake
					TotalDrain = 18000
					Radius = 18
					Slices = 1
					Filter
					{
						Ships = true
						Shields = true
						Friendlies = true
					}
				}
			]